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(3 edits) (+2)

Certainly a fun little game in its simplicity. I think if this was ever further expanded upon, there are a few things that could be tweaked or added to make the gameplay a little bit better and more diverse:

  • slightly better range of motion on the girl's limbs for more varied poses;
  • the ability to use one "grabber" tentacle to tie two limbs to each other;
  • location "slots" to decide whether you want some or all of the tentacles to emerge from the ground as an anchor, or from the ceiling for suspension play;
  • a separate prompt for adjusting tentacles without removing them;
  • additional latch points for more diverse ties (knees for frogties, waist, neck?);
  • the ability to progressively insert the tentacles deeper, enabling things like stomach / throat bulges, or even all the way through.

Even just one or two of these ideas would give a lot more replayability, letting the player create even more unique and challenging poses for the girl to endure. The potential is certainly there, but the time constraints of the jam leave execution a little underwhelming.

(1 edit) (+2)

Expressing tentacle erotica through program control is amazing.

is there a way to use multiple penetrating tentacles? When you try to insert another you end up letting go of the current one

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When you move it  in and out a bit in a steady rhythm, then the game will recognize the pattern, which is indicated by both arrows turning bright. When you then release, then the tentacle will stay in and continue the motion with the same speed and depth.

I wonder if others also have trouble figuring that out. If so, I might have to tutorialize that somehow.

Yeah, I also felt that it could've been explained more.

(1 edit) (+1)

good game, i had a lot of fun with fling league too. nice to see you're still making games

it would be cool to see maybe more characters with different personalities (some of the characters from fling league?) or more options for how rough we want to be

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Hey the game is already pretty good, but I feel like it could use some more features like rotating her in more than just one position (like doggy in the air or even upside down) another thing is that the tentacles bend at odd angles sometimes. IDK if it is preference but a more flowing wave like design would look better in my eyes. Another is more types of tentacles (tickles, suction, etc..) which would spice up the game. Another improvement would be to have just a button designed for the type of tentacle instead of having multiple for the same type.

Also the restraint tentacle should have a lock/unlock function to make to easier to move them around instead of making them disappear when you want to change a pose. Also instead of the girl constantly covering herself up after you release her you could have a lust/fatigue meter than makes her either not cover herself up or even fall to the ground in exhaustion.

That being said it's a pretty good start to this type of game.

(5 edits)

Thanks for the feedback. I really appreciate it.

This game was a submission to a game jam, so I only had a very limited time to get the game out of the door. A sucking tentacle was indeed something I had planned from the start, but I had to cut it due to time constraints. Same with different poses. I actually had a proof-of-concept for an upside down pose triggered by grabbing both legs but no arms, but I didn't have the time left to make it look good. So I had to cut it.

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Is there no way to wrap up more than 2 limbs or am I just bad at the game?

(4 edits)

There is. In the last phase you have to let go and then pick a different combination of limbs. Then a 3rd grabbing tentacle should unlock, and when you used that one then a 4th.

Yes, I admit that this progression step is a bit unintuitive. Maybe I should change it so that after the player performed the first penetration I don't unlock the second penetration tentacle but the 3rd grabbing tentacle, and only when the girl is suspended I start unlocking more penetration tentacles.

I just posted an update that should make the latter part of the game more intuitive. Perhaps you would like to give it another go?